Lesson 13, 14, 15: GameMaker Vocabulary Crossword
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
                                      
 
 
Down: 1) Refers to how objects appear to reduce in size as the get farther away from the viewer. 2) Proportionately re-sized objects, backgrounds or characters in video game engines.3) The main story idea of a video game.5) A panel of sprites laid out in a grid format. Can be used as platforms or for buildings or structures. 9) In this game map, the virtual world is displayed from a view far above. 11) Equilateral triangles have angles that are all the same, they are called ___________. 13) Isosceles triangles have two interior angles that are ___________. 14) Displays vital in-game statistics, such as score, health, time, coins collected, or ammo. 16) Has one of its three angles at 90 degrees.18) If a game map is larger than the screen in which a game is played, the user will have to use the _________ feature. 20) Moving the view of the game in a larger virtual game world is known as ___________. 22) The _________ function provides the ratio of the opposite leg to the hypotenuse. 24) A _____________ is a part of the game world for a single level in a game. Across: 4) The extent of an area that an object stretches across. 6) The __________ function provides the ratio of the adjacent leg to the hypotenuse. 7) Simply an image added over another object to create the illusion of 3 dimensions or to give the object depth. 8) A set of sketched and captions that lay out the action of a game. 10) Is the percentage of the game window not covered by the game board. 12) The leg opposite of the right angle is called the _____________. 15) The math of triangles. This knowledge is fundamental to applying visual perspective. 17) the portion of the game map that can be displayed on the screen iis known as the _______________. 19) The 90 degree angle is also know as the __________. 21) To manipulate and properly re-size objects to match the game board is called ____________. 23) The process of getting ideas on paper without editing or evaluation. 25) Legs that are the same in a triangle are called __________. 26) The ___________ function provides the ratio of the adjacent leg to the opposite side of the hypotenuse.
 

 

Create your own Crossword Puzzle for Free!
 Show Errors as I Type